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Flash decompiler trillix tutorial
Flash decompiler trillix tutorial






flash decompiler trillix tutorial
  1. #FLASH DECOMPILER TRILLIX TUTORIAL HOW TO#
  2. #FLASH DECOMPILER TRILLIX TUTORIAL UPDATE#
  3. #FLASH DECOMPILER TRILLIX TUTORIAL DOWNLOAD#

×40 if the scaling value for the penguin was ×10), it would prefectly match the dimensions of the cut-off item (only intact). Tip: if you set extract from the cut-off in-game SWF file Movie_Clip_2.swf/Sprite 2.swf, and only generate a PNG using Kurst, where the scaling value is exactly 400% of the value that you used to scale up the penguin (e.g.Proportionally resize the image that you got on step #1, so its height/width would match the dimensions of the cut-off image.If you loaded multiple items, delete the cut-off item and capture again- then use this layer as well as the one with the cut off penguin.In a new file of GIMP, load as layers ( Ctrl+Alt+O) both the penguin versions with the cut-off item, and the one without the item (if you only loaded 1 item, use the PNG version before the item appeared.Get a large version for that item's look in-game (can also be done using SWiX, best for achiving transparency).If some part(s) of a given item are cut off by the borders of the PNG, follow these steps: Now all there is left is to crop the image and save.Though, always generate 5 images just in case. Therefore only at the 3rd or 4th PNG image, the items will be featured. The first files wont have the items, as it takes time for the SWF file to load other resources. When done, open the folder with the PNGs.Set the Frame rate to 1 and the Seconds to 5. Open sprites.swf or paper.swf with Kurst.In general, the order of the items, from bottom to top, is the following: item0.swf is the bottom item, and the higher the number is, the upper it is vertically ordered. Note: when using multiple items on the same PNG generation, their order matters.

#FLASH DECOMPILER TRILLIX TUTORIAL DOWNLOAD#

Download the files that you want to the target folder, and name them itemN.swf (or another name that you picked in the stage in the previous section).It's recommended to save the sprites.swf and paper.swf in a different folder each, so you don't mix player card and in-game item files. Then, press "Save" at the bottom, and when "Code successfully saved" popup appears, close the popup and also press "Save" at the top of JPEXS, on the File tab. If one or some of these files don't exist, only the existing files available on that folder. On this example, the file would load any SWF file named itemN.swf in the same folder, where N is a number from 0 to 6 (can load multiple files).

#FLASH DECOMPILER TRILLIX TUTORIAL UPDATE#

Press the "Edit" button at the bottom, and update each one of these URLs, so now they will point to a file in your computer. This is the script that usually loads the items using the query strings used in the browser. loadMovie ( " + mediaURL + "v2/content/global/clothing/sprites/" + _root. loadMovie ( " + mediaURL + "v2/content/global/clothing/icons/" + _root. Open Frame 1 and select the DoAction in the list below it.

flash decompiler trillix tutorial

Open these files with JPEXS, and for each one, open the scripts menu on the left. On this tutorial, they are treated as sprites.swf and paper.swf. Due to the file names (hosted in swfcabin), we recommend to rename the downloaded files by SandorL. The first step would be to download these in-game and player card penguin files. However, it is recommended to read the Preparation section to see how it works. Items can be downloaded to the folder on which you saved this file, and be given the following names:įile names with a red asterisk are not available using the file given from the "Preparations" section. If you want to achive the same result, you can download this file.

#FLASH DECOMPILER TRILLIX TUTORIAL HOW TO#

The player card stages show how to modify the file in a way that it can be easily worked with.








Flash decompiler trillix tutorial